chris rogoski
(home) 204.254.3112
(mobile) 204.798.8236
www.chrisrogoski.com
chris@chrisrogoski.com
Education
3D Computer Graphics (3DCG) Post-Graduate Diploma
Advanced Lighting and rendering with Mental Ray. Animation, rigging and modeling in Maya.
Compositing 3D and video with Fusion and After Effects. Sculpting characters and assets with ZBrush.
Digital Multimedia Technology (DMT) Diploma
Graduated as a 3D major. Using Maya for polygonal modeling, animation and rendering.
Video production, motion graphics, graphic design, web design & development, and fine arts.
Experience
Freelance Graphics Artist
Contracted to model and textured buildings, interior and exterior, based on AutoCAD documents to render out promotional videos.
Designed, developed, and maintained
POS Systems Ltd. and
United Leasing Ltd.
and several other Manitoba business's websites.
Increased site traffic through search engine optimization, key-word content, and Google Ad-words campaigns.
VFX Artist
Contracted compositer and rotosope artist on Clash of the Titans, Cats and Dogs 2 and many other currently unreleased feature films.
Sales Associate & Graphic Designer
Design and print work for clients.
Environment Artist
Contracted to model and textured buildings, interior and exterior, based on AutoCAD documents to render out promotional videos.
| Department of National Defence | 2008 |
Defence Research and Development Canada, CFB Valcarier, Quebec
Environment Artist
Developed virtual reality training resources for the Canadian Forces.
Modeled and textured military vehicles, equipment, buildings and environments for use with Unreal Engine Technology.
| RBC Royal Bank | 2006 - 2008 |
Customer Support
Provided clients service for accounts, cards, loans and mortgages.
Texture & Concept Artist
SAS is a mod for the game Unreal Tournament, developed by an international, volunteer development team.
I helped with the game design documentation, textured characters, weapons, vehicles and environments and provided concept art.
Defence Research and Development Canada and some private security firms have used SAS for research purposes.
Freelance Texture & Concept Artist
Sub-contracted for concept art, models and textures for a US Air Force simulator project.
Skills
Custom, hand painted textures and a passion for developing materials and shaders.
Fast and efficient uv unwrapping and texture mapping.
Hard surface and organic polygonal modeling, including low and high polies models.
Practical and effective lighting and rendering techniques with Mental Ray.
Groups and Associations
New Media Manitoba (NMM)
International Game Developers Association (IGDA)
Computer Graphics Society (CG Society)
Awards and Honours
Make Something Unreal Contest 2010: Best Machinima Category - 1st Place for 'The Plan'
Make Something Unreal Contest 2009: Best Vehicle Category - 5th Place for LAV-III vehicle
Make Something Unreal Contest 2003: Best Mod Category - 5th Place for The Jungle Warfare mod
PC Zone Magazine (UK) 2004: "Classic" 90% Rating (SAS: Into the Lion's Den mod)